전체 글192 2. MIDlet 생명 주기 import javax.microedition.lcdui.*; import javax.microedition.midlet.*; public class Test1 extends MIDlet{ //############################################################################################### //# MIDlet 클래스 추상 메소드 //# [MIDlet 생명주기 1] 응용프로그램이 시작 될 때. //############################################################################################### public void startApp(){ } //##########.. 2007. 7. 30. 1. Mobile3D 1. 준비 1. 이통사: SKT; 2. 플랫폼: SK-VM; 3. 3D엔진: HI Corp. Mascot Capsule Micro 3D; 4. 단말기: SKY Teletech. U-100; 5. JDK: JDK1.4.0_10; 6. Emul: XCE Corp. WIPI-2.0(SK-VM2.0) 7. Editor: EditPlus2.31 2. 목표 실제 단말기 상에 탑재 가능한 FPS 구현. 2007. 7. 30. 4. Color Cube import javax.media.opengl.*; import javax.media.opengl.glu.*; import com.sun.opengl.util.*; import java.awt.*; import java.awt.event.*; import javax.swing.*; public class Test extends JFrame{ public Test(){ this.setSize(400, 300); this.setTitle("Test1"); GLCapabilities glCaps= new GLCapabilities(); glCaps.setRedBits(8); glCaps.setBlueBits(8); glCaps.setGreenBits(8); glCaps.setAlphaBits.. 2007. 7. 30. 3. Draw Triangle & Animation import javax.media.opengl.*; import com.sun.opengl.util.*; import java.awt.*; import java.awt.event.*; import javax.swing.*; public class Test extends JFrame{ public Test(){ this.setSize(400, 300); this.setTitle("Test1"); GLCapabilities glCaps= new GLCapabilities(); glCaps.setRedBits(8); glCaps.setBlueBits(8); glCaps.setGreenBits(8); glCaps.setAlphaBits(8); GLCanvas canvas= n.. 2007. 7. 29. 이전 1 ··· 35 36 37 38 39 40 41 ··· 48 다음